DSDSWeb/static/js/Cesium-1.53/Source/Shaders/Materials/SlopeRampMaterial.glsl

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368 B
GLSL

uniform sampler2D image;
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec4 rampColor = texture2D(image, vec2(materialInput.slope, 0.5));
rampColor = czm_gammaCorrect(rampColor);
material.diffuse = rampColor.rgb;
material.alpha = rampColor.a;
return material;
}