DSDSWeb/static/js/Cesium-1.53/Source/Shaders/Materials/ElevationContourMaterial.js

34 lines
1.0 KiB
JavaScript

//This file is automatically rebuilt by the Cesium build process.
define(function() {
'use strict';
return "#ifdef GL_OES_standard_derivatives\n\
#extension GL_OES_standard_derivatives : enable\n\
#endif\n\
\n\
uniform vec4 color;\n\
uniform float spacing;\n\
uniform float width;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
\n\
float distanceToContour = mod(materialInput.height, spacing);\n\
\n\
#ifdef GL_OES_standard_derivatives\n\
float dxc = abs(dFdx(materialInput.height));\n\
float dyc = abs(dFdy(materialInput.height));\n\
float dF = max(dxc, dyc) * width;\n\
float alpha = (distanceToContour < dF) ? 1.0 : 0.0;\n\
#else\n\
float alpha = (distanceToContour < (czm_resolutionScale * width)) ? 1.0 : 0.0;\n\
#endif\n\
\n\
vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha));\n\
material.diffuse = outColor.rgb;\n\
material.alpha = outColor.a;\n\
\n\
return material;\n\
}\n\
";
});