126 lines
4.2 KiB
JavaScript
126 lines
4.2 KiB
JavaScript
defineSuite([
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'Scene/Appearance',
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'Core/WebGLConstants',
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'Scene/BlendingState',
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'Scene/Material'
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], function(
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Appearance,
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WebGLConstants,
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BlendingState,
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Material) {
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'use strict';
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it('constructor', function() {
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var material = Material.fromType('Color');
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var vs =
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'attribute vec3 position3DHigh;\n' +
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'attribute vec3 position3DLow;\n' +
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'attribute vec4 color;\n' +
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'varying vec4 v_color;\n' +
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'void main() {\n' +
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' gl_Position = czm_modelViewProjectionRelativeToEye * czm_computePosition();\n' +
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' v_color = color;\n' +
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'}\n';
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var fs =
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'varying vec4 v_color;\n' +
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'void main() {\n' +
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' gl_FragColor = v_color;\n' +
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'}\n';
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var renderState = {
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depthTest : {
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enabled : true
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}
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};
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var appearance = new Appearance({
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material : material,
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vertexShaderSource : vs,
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fragmentShaderSource : fs,
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renderState : renderState,
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translucent : false,
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closed : true
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});
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expect(appearance.material).toBe(material);
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expect(appearance.vertexShaderSource).toBe(vs);
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expect(appearance.fragmentShaderSource).toBe(fs);
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expect(appearance.renderState).toBe(renderState);
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expect(appearance.translucent).toEqual(false);
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expect(appearance.closed).toEqual(true);
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});
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it('getFragmentShaderSource', function() {
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var fs =
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'varying vec4 v_color;\n' +
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'void main() {\n' +
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' gl_FragColor = v_color;\n' +
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'}\n';
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var appearance = new Appearance({
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fragmentShaderSource : fs
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});
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expect(appearance.getFragmentShaderSource().indexOf(fs)).toBeGreaterThan(-1);
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});
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it('getFragmentShaderSource with material', function() {
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var material = Material.fromType('Color');
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var fs =
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'varying vec4 v_color;\n' +
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'void main() {\n' +
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' gl_FragColor = v_color;\n' +
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'}\n';
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var appearance = new Appearance({
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material : material,
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fragmentShaderSource : fs
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});
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var fragmentSource = appearance.getFragmentShaderSource();
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expect(fragmentSource.indexOf(material.shaderSource)).toBeGreaterThan(-1);
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expect(fragmentSource.indexOf(fs)).toBeGreaterThan(-1);
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});
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it('getDefaultRenderState', function() {
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var renderState = Appearance.getDefaultRenderState(true, true);
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expect(renderState.depthTest).toBeDefined();
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expect(renderState.depthTest.enabled).toEqual(true);
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expect(renderState.depthMask).toEqual(false);
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expect(renderState.blending).toEqual(BlendingState.ALPHA_BLEND);
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expect(renderState.cull).toBeDefined();
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expect(renderState.cull.enabled).toEqual(true);
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expect(renderState.cull.face).toEqual(WebGLConstants.BACK);
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});
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it('isTranslucent', function() {
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var appearance = new Appearance({
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translucent : false
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});
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expect(appearance.isTranslucent()).toEqual(false);
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appearance.translucent = true;
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expect(appearance.isTranslucent()).toEqual(true);
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appearance.material = Material.fromType('Color');
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appearance.material.translucent = false;
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expect(appearance.isTranslucent()).toEqual(false);
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appearance.material.translucent = true;
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expect(appearance.isTranslucent()).toEqual(true);
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});
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it('getRenderState', function() {
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var appearance = new Appearance({
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translucent : false,
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closed : true,
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renderState : Appearance.getDefaultRenderState(false, true)
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});
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var rs = appearance.getRenderState();
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expect(rs.depthMask).toEqual(true);
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expect(rs.blending).not.toBeDefined();
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appearance.translucent = true;
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rs = appearance.getRenderState();
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expect(rs.depthMask).toEqual(false);
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expect(rs.blending).toBe(BlendingState.ALPHA_BLEND);
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});
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});
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