DSDSWeb/static/js/Cesium-1.53/Specs/Scene/SceneTransformsSpec.js

243 lines
9.0 KiB
JavaScript

defineSuite([
'Scene/SceneTransforms',
'Core/Cartesian2',
'Core/Cartesian3',
'Core/Ellipsoid',
'Core/Math',
'Core/OrthographicFrustum',
'Core/Rectangle',
'Scene/Camera',
'Scene/SceneMode',
'Specs/createScene'
], function(
SceneTransforms,
Cartesian2,
Cartesian3,
Ellipsoid,
CesiumMath,
OrthographicFrustum,
Rectangle,
Camera,
SceneMode,
createScene) {
'use strict';
var scene;
var defaultCamera;
beforeAll(function() {
scene = createScene();
defaultCamera = Camera.clone(scene.camera);
});
afterAll(function() {
scene.destroyForSpecs();
});
beforeEach(function() {
scene.mode = SceneMode.SCENE3D;
scene.camera.position = defaultCamera.position.clone();
scene.camera.direction = defaultCamera.direction.clone();
scene.camera.up = defaultCamera.up.clone();
scene.camera.right = defaultCamera.right.clone();
scene.camera._transform = defaultCamera.transform.clone();
scene.camera.frustum = defaultCamera.frustum.clone();
});
it('throws an exception without scene', function() {
var position = Cartesian3.fromDegrees(0.0, 0.0);
expect(function() {
SceneTransforms.wgs84ToWindowCoordinates(undefined, position);
}).toThrowDeveloperError();
});
it('throws an exception without position', function() {
expect(function() {
SceneTransforms.wgs84ToWindowCoordinates(scene);
}).toThrowDeveloperError();
});
it('returns correct window position in 3D', function() {
var ellipsoid = Ellipsoid.WGS84;
var positionCartographic = ellipsoid.cartesianToCartographic(scene.camera.position);
positionCartographic.height = 0.0;
var position = ellipsoid.cartographicToCartesian(positionCartographic);
// Update scene state
scene.renderForSpecs();
var windowCoordinates = SceneTransforms.wgs84ToWindowCoordinates(scene, position);
expect(windowCoordinates.x).toEqualEpsilon(0.5, CesiumMath.EPSILON2);
expect(windowCoordinates.y).toEqualEpsilon(0.5, CesiumMath.EPSILON2);
});
it('returns correct drawing buffer position in 3D', function() {
var ellipsoid = Ellipsoid.WGS84;
var positionCartographic = ellipsoid.cartesianToCartographic(scene.camera.position);
positionCartographic.height = 0.0;
var position = ellipsoid.cartographicToCartesian(positionCartographic);
// Update scene state
scene.renderForSpecs();
var drawingBufferCoordinates = SceneTransforms.wgs84ToDrawingBufferCoordinates(scene, position);
expect(drawingBufferCoordinates.x).toEqualEpsilon(0.5, CesiumMath.EPSILON2);
expect(drawingBufferCoordinates.y).toEqualEpsilon(0.5, CesiumMath.EPSILON2);
});
it('returns undefined for window position behind camera in 3D', function() {
var ellipsoid = Ellipsoid.WGS84;
var positionCartographic = ellipsoid.cartesianToCartographic(scene.camera.position);
positionCartographic.height *= 1.1;
var position = ellipsoid.cartographicToCartesian(positionCartographic);
// Update scene state
scene.renderForSpecs();
var windowCoordinates = SceneTransforms.wgs84ToWindowCoordinates(scene, position);
expect(windowCoordinates).not.toBeDefined();
});
it('returns undefined for drawing buffer position behind camera in 3D', function() {
var ellipsoid = Ellipsoid.WGS84;
var positionCartographic = ellipsoid.cartesianToCartographic(scene.camera.position);
positionCartographic.height *= 1.1;
var position = ellipsoid.cartographicToCartesian(positionCartographic);
// Update scene state
scene.renderForSpecs();
var drawingBufferCoordinates = SceneTransforms.wgs84ToDrawingBufferCoordinates(scene, position);
expect(drawingBufferCoordinates).not.toBeDefined();
});
it('returns correct window position in ColumbusView', function() {
// Update scene state
scene.morphToColumbusView(0);
scene.renderForSpecs();
var actualWindowCoordinates = new Cartesian2(0.5, 0.5);
var position = scene.camera.pickEllipsoid(actualWindowCoordinates);
var windowCoordinates = SceneTransforms.wgs84ToWindowCoordinates(scene, position);
expect(windowCoordinates).toEqualEpsilon(actualWindowCoordinates, CesiumMath.EPSILON2);
});
it('returns correct drawing buffer position in ColumbusView', function() {
// Update scene state
scene.morphToColumbusView(0);
scene.renderForSpecs();
var actualDrawingBufferCoordinates = new Cartesian2(0.5, 0.5);
var position = scene.camera.pickEllipsoid(actualDrawingBufferCoordinates);
var drawingBufferCoordinates = SceneTransforms.wgs84ToDrawingBufferCoordinates(scene, position);
expect(drawingBufferCoordinates).toEqualEpsilon(actualDrawingBufferCoordinates, CesiumMath.EPSILON2);
});
it('returns undefined for window position behind camera in ColumbusView', function() {
// Update scene state
scene.morphToColumbusView(0);
scene.renderForSpecs();
var position = new Cartesian3();
Cartesian3.normalize(scene.camera.position, position);
Cartesian3.add(position, scene.camera.direction, position);
Cartesian3.multiplyByScalar(scene.camera.direction, -1, scene.camera.direction);
var windowCoordinates = SceneTransforms.wgs84ToWindowCoordinates(scene, position);
expect(windowCoordinates).not.toBeDefined();
});
it('returns undefined for drawing buffer position behind camera in ColumbusView', function() {
// Update scene state
scene.morphToColumbusView(0);
scene.renderForSpecs();
var position = new Cartesian3();
Cartesian3.normalize(scene.camera.position, position);
Cartesian3.add(position, scene.camera.direction, position);
Cartesian3.multiplyByScalar(scene.camera.direction, -1, scene.camera.direction);
var drawingBufferCoordinates = SceneTransforms.wgs84ToDrawingBufferCoordinates(scene, position);
expect(drawingBufferCoordinates).not.toBeDefined();
});
it('returns correct window position in 2D', function() {
scene.camera.setView({
destination : Rectangle.fromDegrees(-0.000001, -0.000001, 0.000001, 0.000001)
});
// Update scene state
scene.morphTo2D(0);
scene.renderForSpecs();
var position = Cartesian3.fromDegrees(0,0);
var windowCoordinates = SceneTransforms.wgs84ToWindowCoordinates(scene, position);
expect(windowCoordinates.x).toBeGreaterThan(0.0);
expect(windowCoordinates.y).toBeGreaterThan(0.0);
expect(windowCoordinates.x).toBeLessThan(1.0);
expect(windowCoordinates.y).toBeLessThan(1.0);
});
it('returns correct window position in 3D with orthographic frustum', function() {
var frustum = new OrthographicFrustum();
frustum.aspectRatio = 1.0;
frustum.width = 20.0;
scene.camera.frustum = frustum;
// Update scene state
scene.renderForSpecs();
scene.camera.setView({
destination : Rectangle.fromDegrees(-0.000001, -0.000001, 0.000001, 0.000001)
});
var position = Cartesian3.fromDegrees(0,0);
var windowCoordinates = SceneTransforms.wgs84ToWindowCoordinates(scene, position);
expect(windowCoordinates.x).toBeGreaterThan(0.0);
expect(windowCoordinates.y).toBeGreaterThan(0.0);
expect(windowCoordinates.x).toBeLessThan(1.0);
expect(windowCoordinates.y).toBeLessThan(1.0);
});
it('returns correct drawing buffer position in 2D', function() {
scene.camera.setView({
destination : Rectangle.fromDegrees(-0.000001, -0.000001, 0.000001, 0.000001)
});
// Update scene state
scene.morphTo2D(0);
scene.renderForSpecs();
var position = Cartesian3.fromDegrees(0,0);
var drawingBufferCoordinates = SceneTransforms.wgs84ToDrawingBufferCoordinates(scene, position);
expect(drawingBufferCoordinates.x).toBeGreaterThan(0.0);
expect(drawingBufferCoordinates.y).toBeGreaterThan(0.0);
expect(drawingBufferCoordinates.x).toBeLessThan(1.0);
expect(drawingBufferCoordinates.y).toBeLessThan(1.0);
});
it('should not error when zoomed out and in 2D', function() {
var scene = createScene();
scene.camera.setView({
destination : Cartesian3.fromDegrees(75, 15, 30000000.0)
});
// Update scene state
scene.morphTo2D(0);
scene.renderForSpecs();
var position = Cartesian3.fromDegrees(-80, 25);
var windowCoordinates = SceneTransforms.wgs84ToWindowCoordinates(scene, position);
expect(windowCoordinates).toBeDefined();
scene.destroyForSpecs();
});
}, 'WebGL');