DSDSWeb/static/js/Cesium-1.53/Specs/Core/QuaternionSplineSpec.js

131 lines
3.9 KiB
JavaScript

defineSuite([
'Core/QuaternionSpline',
'Core/Cartesian3',
'Core/Math',
'Core/Quaternion'
], function(
QuaternionSpline,
Cartesian3,
CesiumMath,
Quaternion) {
'use strict';
var points;
var times;
beforeEach(function() {
points = [
Quaternion.fromAxisAngle(Cartesian3.UNIT_X, CesiumMath.PI_OVER_FOUR),
Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, CesiumMath.PI_OVER_FOUR),
Quaternion.fromAxisAngle(Cartesian3.UNIT_X, -CesiumMath.PI_OVER_FOUR),
Quaternion.fromAxisAngle(Cartesian3.UNIT_Y, CesiumMath.PI_OVER_FOUR)
];
times = [0.0, 1.0, 2.0, 3.0];
});
it('constructor throws without points or times', function() {
expect(function() {
return new QuaternionSpline();
}).toThrowDeveloperError();
});
it('constructor throws when control points length is less than 2', function() {
expect(function() {
return new QuaternionSpline({
points : [Quaternion.ZERO]
});
}).toThrowDeveloperError();
});
it('constructor throws when times.length is not equal to points.length', function() {
expect(function() {
return new QuaternionSpline({
points : points,
times : [0.0, 1.0]
});
}).toThrowDeveloperError();
});
it('evaluate throws without time', function() {
var qs = new QuaternionSpline({
points : points,
times : times
});
expect(function() {
qs.evaluate();
}).toThrowDeveloperError();
});
it('evaluate throws when time is out of range', function() {
var qs = new QuaternionSpline({
points : points,
times : times
});
expect(function() {
qs.evaluate(times[0] - 1.0);
}).toThrowDeveloperError();
});
it('evaluate without result parameter', function() {
var qs = new QuaternionSpline({
points : points,
times : times
});
expect(qs.evaluate(times[0])).toEqual(points[0]);
var time = (times[2] + times[1]) * 0.5;
var t = (time - times[1]) / (times[2] - times[1]);
var actual = qs.evaluate(time);
var expected = Quaternion.slerp(points[1], points[2], t, new Quaternion());
expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
});
it('evaluate with result parameter', function() {
var qs = new QuaternionSpline({
points : points,
times : times
});
var result = new Quaternion();
var point = qs.evaluate(times[0], result);
expect(point).toBe(result);
expect(result).toEqual(points[0]);
});
it('spline with 2 control points defaults to slerp', function() {
points = points.slice(0, 2);
times = times.slice(0, 2);
var qs = new QuaternionSpline({
points : points,
times : times
});
var t = (times[0] + times[1]) * 0.5;
var actual = qs.evaluate(t);
var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion());
expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
});
it('spline with 2 control points defaults to slerp and result parameter', function() {
points = points.slice(0, 2);
times = times.slice(0, 2);
var qs = new QuaternionSpline({
points : points,
times : times
});
var t = (times[0] + times[1]) * 0.5;
var result = new Cartesian3();
var actual = qs.evaluate(t, result);
var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion());
expect(actual).toBe(result);
expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
});
});