defineSuite([ 'Scene/BatchTable', 'Core/Cartesian4', 'Core/ComponentDatatype', 'Core/Math', 'Renderer/PixelDatatype', 'Renderer/Texture', 'Specs/createScene' ], function( BatchTable, Cartesian4, ComponentDatatype, CesiumMath, PixelDatatype, Texture, createScene) { 'use strict'; var unsignedByteAttributes = [{ functionName : 'batchTable_getShow', componentDatatype : ComponentDatatype.UNSIGNED_BYTE, componentsPerAttribute : 1 }, { functionName : 'batchTable_getPickColor', componentDatatype : ComponentDatatype.UNSIGNED_BYTE, componentsPerAttribute : 4, normalize : true }]; var floatAttributes = [{ functionName : 'batchTable_getShow', componentDatatype : ComponentDatatype.UNSIGNED_BYTE, componentsPerAttribute : 1 }, { functionName : 'batchTable_getCenter', componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 4 }]; var batchTable; var scene; var context; beforeAll(function() { scene = createScene(); context = scene.context; }); afterAll(function() { scene.destroyForSpecs(); }); afterEach(function() { batchTable = batchTable && !batchTable.isDestroyed() && batchTable.destroy(); }); it('constructor', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 2); expect(batchTable.attributes).toBe(unsignedByteAttributes); expect(batchTable.numberOfInstances).toEqual(2); }); it('constructior throws without context', function() { expect(function() { batchTable = new BatchTable(undefined, unsignedByteAttributes, 5); }).toThrowDeveloperError(); }); it('constructior throws without attributes', function() { expect(function() { batchTable = new BatchTable(context, undefined, 5); }).toThrowDeveloperError(); }); it('constructor throws without number of instances', function() { expect(function() { batchTable = new BatchTable(context, unsignedByteAttributes, undefined); }).toThrowDeveloperError(); }); it('sets and gets entries in the table', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); var i; var color = new Cartesian4(0, 1, 2, 3); for (i = 0; i < batchTable.numberOfInstances; ++i) { batchTable.setBatchedAttribute(i, 0, 1); batchTable.setBatchedAttribute(i, 1, color); } for (i = 0; i < batchTable.numberOfInstances; ++i) { expect(batchTable.getBatchedAttribute(3, 0)).toEqual(1); expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color); } color = new Cartesian4(4, 5, 6, 7); batchTable.setBatchedAttribute(3, 0, 0); batchTable.setBatchedAttribute(3, 1, color); expect(batchTable.getBatchedAttribute(3, 0)).toEqual(0); expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color); }); it('sets and gets entries in the table with float attributes', function() { var context = { floatingPointTexture : true }; batchTable = new BatchTable(context, floatAttributes, 5); var i; var color = new Cartesian4(0, 1, 2, 3); for (i = 0; i < batchTable.numberOfInstances; ++i) { batchTable.setBatchedAttribute(i, 0, 1); batchTable.setBatchedAttribute(i, 1, color); } for (i = 0; i < batchTable.numberOfInstances; ++i) { expect(batchTable.getBatchedAttribute(3, 0)).toEqual(1); expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color); } color = new Cartesian4(4, 5, 6, 7); batchTable.setBatchedAttribute(3, 0, 0); batchTable.setBatchedAttribute(3, 1, color); expect(batchTable.getBatchedAttribute(3, 0)).toEqual(0); expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color); }); it('sets and gets entries in the table with float attributes and forced packing', function() { var context = { floatingPointTexture : false }; batchTable = new BatchTable(context, floatAttributes, 5); var i; var color = new Cartesian4(1.23456e12, -2.34567e30, 3.45678e-6, -4.56789e-10); for (i = 0; i < batchTable.numberOfInstances; ++i) { batchTable.setBatchedAttribute(i, 0, 1); batchTable.setBatchedAttribute(i, 1, color); } var value; for (i = 0; i < batchTable.numberOfInstances; ++i) { value = batchTable.getBatchedAttribute(3, 0); expect(value).toEqual(1); value = batchTable.getBatchedAttribute(3, 1); expect(value).toEqualEpsilon(color, CesiumMath.EPSILON6); } color = new Cartesian4(0, Number.MAX_VALUE, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY); batchTable.setBatchedAttribute(3, 0, 0); batchTable.setBatchedAttribute(3, 1, color); value = batchTable.getBatchedAttribute(3, 0); expect(value).toEqual(0); value = batchTable.getBatchedAttribute(3, 1); expect(value.x).toEqual(0.0); expect(value.y).toEqual(Number.POSITIVE_INFINITY); expect(value.z).toEqual(Number.POSITIVE_INFINITY); expect(value.w).toEqual(Number.NEGATIVE_INFINITY); }); it('gets with result parameter', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); var color = new Cartesian4(0, 1, 2, 3); batchTable.setBatchedAttribute(0, 1, color); var result = new Cartesian4(); var returndValue = batchTable.getBatchedAttribute(0, 1, result); expect(returndValue).toBe(result); expect(result).toEqual(color); }); it('get entry throws when instance index is out of range', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); expect(function() { batchTable.getBatchedAttribute(-1, 0); }).toThrowDeveloperError(); expect(function() { batchTable.getBatchedAttribute(100, 0); }).toThrowDeveloperError(); }); it('get entry throws when attribute index is out of range', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); expect(function() { batchTable.getBatchedAttribute(0, -1); }).toThrowDeveloperError(); expect(function() { batchTable.getBatchedAttribute(0, 100); }).toThrowDeveloperError(); }); it('set entry throws when instance index is out of range', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); expect(function() { batchTable.setBatchedAttribute(-1, 0, 0); }).toThrowDeveloperError(); expect(function() { batchTable.setBatchedAttribute(100, 0, 1); }).toThrowDeveloperError(); }); it('set entry throws when attribute index is out of range', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); expect(function() { batchTable.setBatchedAttribute(0, -1, 1); }).toThrowDeveloperError(); expect(function() { batchTable.setBatchedAttribute(0, 100, 1); }).toThrowDeveloperError(); }); it('set entry throws when value is undefined', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); expect(function() { batchTable.setBatchedAttribute(0, 0, undefined); }).toThrowDeveloperError(); }); it('creates a uniform callback with unsigned byte texture', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); batchTable.update(scene.frameState); var uniforms = batchTable.getUniformMapCallback()({}); expect(uniforms.batchTexture).toBeDefined(); expect(uniforms.batchTexture()).toBeInstanceOf(Texture); expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.UNSIGNED_BYTE); expect(uniforms.batchTextureDimensions).toBeDefined(); expect(uniforms.batchTextureDimensions().x).toBeGreaterThan(0); expect(uniforms.batchTextureDimensions().y).toBeGreaterThan(0); expect(uniforms.batchTextureStep).toBeDefined(); expect(uniforms.batchTextureStep().x).toBeGreaterThan(0); expect(uniforms.batchTextureStep().y).toBeGreaterThan(0); expect(uniforms.batchTextureStep().z).toBeGreaterThan(0); expect(uniforms.batchTextureStep().w).toBeGreaterThan(0); }); it('creates a uniform callback with float texture', function() { if (!context.floatingPointTexture) { return; } batchTable = new BatchTable(context, floatAttributes, 5); batchTable.update(scene.frameState); var uniforms = batchTable.getUniformMapCallback()({}); expect(uniforms.batchTexture).toBeDefined(); expect(uniforms.batchTexture()).toBeInstanceOf(Texture); expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.FLOAT); expect(uniforms.batchTextureDimensions).toBeDefined(); expect(uniforms.batchTextureDimensions().x).toBeGreaterThan(0); expect(uniforms.batchTextureDimensions().y).toBeGreaterThan(0); expect(uniforms.batchTextureStep).toBeDefined(); expect(uniforms.batchTextureStep().x).toBeGreaterThan(0); expect(uniforms.batchTextureStep().y).toBeGreaterThan(0); expect(uniforms.batchTextureStep().z).toBeGreaterThan(0); expect(uniforms.batchTextureStep().w).toBeGreaterThan(0); if (scene.context.floatingPointTexture) { expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.FLOAT); } else { expect(uniforms.batchTexture().pixelDatatype).toEqual(PixelDatatype.UNSIGNED_BYTE); } }); it('create shader functions', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); var shader = 'void main() { gl_Position = vec4(0.0); }'; var modifiedShader = batchTable.getVertexShaderCallback()(shader); expect(modifiedShader.indexOf(batchTable.attributes[0].functionName)).not.toEqual(-1); expect(modifiedShader.indexOf(batchTable.attributes[1].functionName)).not.toEqual(-1); }); it('isDestroyed', function() { batchTable = new BatchTable(context, unsignedByteAttributes, 5); expect(batchTable.isDestroyed()).toEqual(false); batchTable.destroy(); expect(batchTable.isDestroyed()).toEqual(true); }); }, 'WebGL');