//This file is automatically rebuilt by the Cesium build process. define(function() { 'use strict'; return "attribute vec4 position;\n\ attribute vec2 textureCoordinates;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ void main() \n\ {\n\ gl_Position = position;\n\ v_textureCoordinates = textureCoordinates;\n\ }\n\ "; });