define([ '../Core/freezeObject', '../Core/WebGLConstants' ], function( freezeObject, WebGLConstants) { 'use strict'; /** * @private */ var BufferUsage = { STREAM_DRAW : WebGLConstants.STREAM_DRAW, STATIC_DRAW : WebGLConstants.STATIC_DRAW, DYNAMIC_DRAW : WebGLConstants.DYNAMIC_DRAW, validate : function(bufferUsage) { return ((bufferUsage === BufferUsage.STREAM_DRAW) || (bufferUsage === BufferUsage.STATIC_DRAW) || (bufferUsage === BufferUsage.DYNAMIC_DRAW)); } }; return freezeObject(BufferUsage); });