DSDSWeb/static/js/Cesium-1.53/Source/Renderer/Pass.js

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2024-07-11 18:02:47 +08:00
define([
'../Core/freezeObject'
], function(
freezeObject) {
'use strict';
/**
* The render pass for a command.
*
* @private
*/
var Pass = {
// If you add/modify/remove Pass constants, also change the automatic GLSL constants
// that start with 'czm_pass'
//
// Commands are executed in order by pass up to the translucent pass.
// Translucent geometry needs special handling (sorting/OIT). The compute pass
// is executed first and the overlay pass is executed last. Both are not sorted
// by frustum.
ENVIRONMENT : 0,
COMPUTE : 1,
GLOBE : 2,
TERRAIN_CLASSIFICATION : 3,
CESIUM_3D_TILE : 4,
CESIUM_3D_TILE_CLASSIFICATION : 5,
CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW : 6,
CLASSIFICATION : 7,
OPAQUE : 8,
TRANSLUCENT : 9,
OVERLAY : 10,
NUMBER_OF_PASSES : 11
};
return freezeObject(Pass);
});