11 lines
234 B
Plaintext
11 lines
234 B
Plaintext
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varying vec3 v_cubeMapCoordinates;
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uniform samplerCube cubeMap;
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void main()
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{
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vec4 rgbm = textureCube(cubeMap, v_cubeMapCoordinates);
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float m = rgbm.a * 16.0;
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vec3 r = rgbm.rgb * m;
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gl_FragColor = vec4(r * r, 1.0);
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}
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