DSDSWeb/static/js/Cesium-1.53/Source/Shaders/Builtin/Structs/shadowParameters.glsl

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2024-07-11 18:02:47 +08:00
struct czm_shadowParameters
{
#ifdef USE_CUBE_MAP_SHADOW
vec3 texCoords;
#else
vec2 texCoords;
#endif
float depthBias;
float depth;
float nDotL;
vec2 texelStepSize;
float normalShadingSmooth;
float darkness;
};