DSDSWeb/static/js/Cesium-1.53/Source/Shaders/PolylineFS.glsl

23 lines
462 B
Plaintext
Raw Normal View History

2024-07-11 18:02:47 +08:00
#ifdef VECTOR_TILE
uniform vec4 u_highlightColor;
#endif
varying vec2 v_st;
void main()
{
czm_materialInput materialInput;
materialInput.s = v_st.s;
materialInput.st = v_st;
materialInput.str = vec3(v_st, 0.0);
czm_material material = czm_getMaterial(materialInput);
gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
#ifdef VECTOR_TILE
gl_FragColor *= u_highlightColor;
#endif
czm_writeLogDepth();
}