DSDSWeb/static/js/Cesium-1.53/Source/Shaders/Builtin/Constants/piOverThree.js

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2024-07-11 18:02:47 +08:00
//This file is automatically rebuilt by the Cesium build process.
define(function() {
'use strict';
return "/**\n\
* A built-in GLSL floating-point constant for <code>pi/3</code>.\n\
*\n\
* @alias czm_piOverThree\n\
* @glslConstant\n\
*\n\
* @see CesiumMath.PI_OVER_THREE\n\
*\n\
* @example\n\
* // GLSL declaration\n\
* const float czm_piOverThree = ...;\n\
*\n\
* // Example\n\
* float pi = 3.0 * czm_piOverThree;\n\
*/\n\
const float czm_piOverThree = 1.0471975511965976;\n\
";
});